How Much Does MVP Development Cost in 2026?
Ask five agencies what an MVP costs and you'll hear five numbers somewhere between $8,000 and $150,000. We run one of those agencies, and if we were on your side of the table, we'd find that range useless too.
This guide breaks MVP development cost into parts you can check: what lean, standard and complex MVPs cost this year, the decisions that move the price, and the bills that arrive after launch. Our own prices are near the end. Treat them as one reference point among several.
The short answer
The cost guides published this year agree on three rough bands. Which band you land in depends mostly on how many things your product has to do on day one.
| MVP type | What it usually is | Typical cost | Typical timeline |
|---|---|---|---|
| Lean | One core workflow, one platform, off-the-shelf sign-in and payments | $8,000 – $25,000 | 4–8 weeks |
| Standard | Two or three workflows, iOS and Android or web, one or two integrations | $30,000 – $60,000 | 8–14 weeks |
| Complex | Multiple user roles, heavy integrations, compliance, or AI at the core | $60,000 – $150,000+ | 4–6 months |
A quote far below these bands has usually left something out, most often testing, the store release or the backend. A quote far above them is usually pricing a full product rather than a first version. In both cases, ask the agency to walk you through what's included.
What drives the price
Five decisions explain most of the gap between a $20,000 MVP and a $120,000 one.
1. How many workflows you launch with
A workflow is one job a user comes to do: book a session, upload a file, pay an invoice. Each one needs its own screens, logic, data, edge cases and tests, so each one adds weeks. Workflows are the biggest cost driver and the one you control most. We'd rather ship one workflow that works well than four that half work, and the first option is cheaper too.
2. Platforms
iOS, Android, web, or some mix of them. Two native mobile apps mean two codebases and roughly twice the mobile work. With React Native, one codebase ships to both stores, so you pay for one build. We still go native when a product leans hard on the phone's hardware: heavy camera work, long background tasks, fiddly Bluetooth pairing.
3. Integrations
Payments, maps, calendars, a CRM, health records, a physical device. Each integration plugs your product into a system you don't control, with its own docs, sandbox, rate limits and outages. A well-documented payment provider is a small line in the estimate. A connection to a clinic's electronic health records can end up as the largest one.
4. Compliance
Health data, payments and personal data at scale all come with rules: encryption, access control, audit logs, retention periods. Designing for them from the start costs more than ignoring them. Adding them to a live product costs a lot more, because by then you're changing the architecture under real users.
5. AI
Adding a model to an existing workflow (summaries, classification, first drafts) is a modest addition in 2026. A product with AI as its main feature is a different project. You need a data pipeline, retrieval over your own content, testing of the model's answers before launch, and a model bill that grows with every user. That puts the MVP in the complex band.
Where the money goes in a 90-day build
Building is the longest phase, six weeks out of thirteen. Our 90-day MVP splits like this:
| Phase | Weeks | What happens |
|---|---|---|
| Scope | 2 | Workflows, architecture, stack, estimate |
| Design | 2 | Screens and flows as a clickable prototype |
| Build | 6 | Development in sprints, with a working build every sprint |
| Test | 2 | Functional, device and performance testing |
| Ship | 1 | Store submission, review, production release |
Scope and design take a month before anyone writes production code. It's tempting to skip that month. We don't, because it's the month that lets us put a fixed price on the build.
Release gets its own week too. App store review, a rejection, a fix and a resubmission can take that long on their own, and most timelines forget about them.
Costs that don't appear in the quote
A development quote pays for building the product. Running it is a separate budget, and these are the lines people forget most often.
| Cost | What to expect |
|---|---|
| Hosting and database | Small at MVP scale, grows with users and stored data |
| Apple Developer Program | $99 per year |
| Google Play developer account | $25, one time |
| Third-party services | Email, SMS, maps, analytics, payments: free tiers at first, then per-use pricing |
| AI model usage | Billed per request; can be the largest running cost for AI-first products |
| Maintenance | A common rule of thumb is 15–20% of the build cost per year |
Maintenance catches people out the most. Apple and Google ship major OS versions every year, libraries go stale, and security patches don't wait for your roadmap. Leave an app alone for a year or two and things start to break: the login flow fails on the new iOS, or your payment provider retires the SDK you built on.
Fixed price or time and materials?
Agencies price MVPs in one of two ways.
Fixed price. You agree on scope and price before development starts. You know the budget, and a change in scope gets its own price instead of turning up on a later invoice. The agency carries the risk of underestimating, so a fixed price you can trust comes after proper scoping.
Time and materials. You pay for the hours worked. It suits work where nobody can define the scope yet, like early research or a product that's already growing fast. If the project runs long, you carry that risk.
For a first version we recommend fixed price, since you should be able to write an MVP's scope down on a page or two. You can keep the fairness of hourly billing at the same time. We work with a mix of both: we fix the price after discovery, then bill every two weeks for the hours the team worked, and the total never goes over the agreed price.
Whichever model you pick, ask one question before you sign: what happens if we change the scope halfway through? If the answer is vague, keep looking.
How to spend less without cutting the wrong corners
- Launch with one workflow. Pick the job that proves people want the product. The rest can wait for version two.
- Go cross-platform unless the product depends on hardware or on features only one platform has.
- Buy what isn't your product. Sign-in, payments, email, analytics and admin panels all have mature off-the-shelf options.
- Show a prototype to five users before you build. A clickable prototype costs a fraction of a build and catches the mistakes that cost the most to fix in code.
- Keep testing in the budget. A bug your users find costs more to fix than one your QA finds, and some of those users won't come back.
What we charge
We publish our prices so you have a real number to compare quotes against.
| Package | Starting from | Timeline | What you get |
|---|---|---|---|
| Snapshot | $5,000 | 2 weeks | Discovery workshop, prioritised scope, architecture, clickable prototype of the main flow, fixed-price quote. The fee is credited to the build if you continue. |
| Sprint | $10,000 | 4–5 weeks | Everything in Snapshot, plus a working prototype on real data, UI design for the core screens and one round of user testing. The prototype code carries into the MVP. |
| 90 Day MVP | $30,000 | 90 days | A production-ready product with three core workflows, one integration, iOS and Android or responsive web, basic DevOps and 30 days of post-launch support. |
Your code lives in your own repositories from the first commit, and we register the store and cloud accounts in your name. You pay for hosting, store fees and third-party services directly, at cost.
Get a fixed price for your MVP
Tell us what you're building. After a short discovery you'll get a scope, a timeline and a fixed price.


Frequently asked questions
Can I build an MVP for $10,000?
Sometimes. One workflow on one platform, with off-the-shelf sign-in and payments, can fit. A product for both app stores with custom design and a couple of integrations usually won't. At that budget you'll often get more from a working prototype: put it in front of users first, then build the MVP around what they do with it.
Why do agency quotes for the same MVP differ so much?
The agencies are usually quoting different things. One includes design, testing and the store release, another quotes development only. One assumes a single platform, another assumes three. Put the quotes side by side and compare the scope before the price: workflows, platforms, integrations, testing, release and support after launch.
Does the MVP cost include design?
It should. If a quote leaves design out, either you bring finished screens or the developers design as they go, and the second option tends to cost more later. Ask for design as a separate line so you can see what you're paying for.
How long does it take to build an MVP?
A standard MVP takes 8 to 14 weeks. Our 90-day track is two weeks of scope, two of design, six of building, two of testing and one to ship. Heavy integrations or compliance work add time.
What will the MVP cost after launch?
Budget for hosting, third-party services and store fees from day one. Add maintenance at roughly 15–20% of the build cost per year. If the product uses AI, the model bill comes on top and grows with usage.